| Archer Tower | |
|  | Archers with a lot of range and a great rate of fire. Effective versus air and ground units. Enhancements: 1) Multi Shot Periodically rains arrows down on targets. 2) Scout Increases the range of the Archer Tower and all nearby towers. | 
|  | |
|  | |
| Barracks | |
|  | A small fort that releases troops to engage enemies. Effective at stopping ground units. Enhancements: 1) Sword Spin Troops perform a spinning attack damaging multiple enemies. 2) Royal Shield Boosts the health of troops. | 
|  | |
|  | |
| Cannon | |
|  | A roaring cannon that lobs explosive shells at groups of enemies. Effective against groups of ground units. Enhancements: 1) Barrage Periodically erupts with massive boulders damaging all enemies in range. 2) Rockets Away Launches a rocket that targets the farthest enemy on the board. | 
|  | |
|  | |
| Wizard Tower | |
|  | A wizard that fires powerful beams of magic that rip through enemies in a line. Effective against lines of ground units. Enhancements: 1) Magic Aura Casts a magic spell providing increased movement and attack speed for allies. 2) Teleport Periodically teleports enemies back. | 
|  | |
|  | |